AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in the Middle East, Q3 2022
Discover the performance trends of the top 5 basketball games on Android in the Middle East during Q3 2022, including weekly downloads, revenue, and active user statistics.
Performance of Top 5 Basketball Games on Android in the Middle East, Q3 2022
The third quarter of 2022 saw significant activity in the basketball gaming category on the Android platform in the Middle East. Below, we break down the performance of the top 5 basketball games, focusing on their weekly downloads, revenue, and active users.
Basket Battle
Throughout Q3 2022, Basket Battle showed varied performance metrics. Weekly revenue saw a steady increase, peaking at $24 in mid-September. Downloads fluctuated, starting at 21.7K in late June, dipping to 10.6K by late August, and then rebounding to 20.4K by late September. Active users showed positive growth, climbing from 36.8K in late June to over 90K by the end of September.
Basketball Stars: Multiplayer
Basketball Stars: Multiplayer from Miniclip.com experienced modest revenue gains, with weekly earnings ranging between $374 and $870. Downloads remained relatively stable, averaging around 5.5K to 6.2K per week. Active users showed a slight decline from 23.6K in late June to 21K by the end of September.
Jump Dunk 3D
Jump Dunk 3D had a mixed quarter with minimal revenue. Downloads saw a peak of 9.8K in early August but dropped significantly to just 144 by the end of September. Active users followed a similar trend, peaking at 19.4K in early August and declining to 6.2K by the end of the quarter.
Basketball Arena: Online Game
Basketball Arena: Online Game experienced fluctuating revenue, peaking at $251 in mid-September. Downloads were highest in mid-July at 7.5K but tapered off to around 1.5K by late September. Active users also saw a decline, from 18.3K in late June to just under 10K by the end of the quarter.
NBA LIVE Mobile Basketball
NBA LIVE Mobile Basketball from Electronic Arts had a relatively stable quarter. Weekly revenue varied from $79 to $493, while downloads remained consistent, averaging around 3.5K weekly. Active users saw a slight decline from 23.1K in late June to 20.5K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.